Notes/tips
> tilesets with grass1 and 2 can be mixed to use both styles. It works the same compared to the grass terrain,
provided in the file 'Tileset - Terrain'. The idea is to mix them in order to have an even more organic look.
> The same idea is applied to every tileset with grass, like 'flooded grass', etc

> platform - flooded ground tilesets - The water has 58% opacity and It's meant to be used with some ground bellow the water
Works best when used with grassy stone ground, but you can test it out some other options.

>The color variation can be used to keep contrast between the elements(props). As you already noticed, the art style for this pack - and for the
entire series - does not include hard outlines everywhere, so use this constrast to give you depth for the environment. 
Examples of its use can be found in the mockups 

>The darker and extra darker grass are meant to be used only as specific shading but feel free to use it as you wish. Examples of its
use can be found in the mockups

>Stone ground is mainly used to be blended with grass (transitioning to grass). The main ground is grass 
that transitions between different grasses and almost everything is designed to be place on it.

-STAIRS
They connect with the correspondent tiles( snapping ). 
>In order to use the diagonal stairs with transparency correctly you must remove the platform's corner tile bellow.
>Horizontal stairs inner tile is tileable, having the possibility to create a more wide stairs.
>Generally It's recommended that you place stairs in a layer above it to avoid missing tiles since stairs have predefined snapping positions

IMPORTANT NOTE for the autotile using TiledMap Editor

> If you want any platform('walls' brush) or any tileset to have the ground with transparency instead of the flat color you can go to the .tsx file
of the respective tileset and, in the tileset properties painel, go to image and there is an 'edit' button. Click on that and choose
the same tileset but with transparency.
